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Raiders of Arismyth - another year later...

Raiders of Arismyth - another year later...
The beautiful new character sheet mangled through some image filter to make it look as if it's actually in use on the table

Last year in August, I declared the rules of my new own RPG to be done.

Hah.

Turns out, I still had a few ideas and thoughts in me:

  • I tinkered with how Armour and Shields work
  • The whole system moved from "here's a skill list with lots of written dependencies" to having all the skills and spells arranged in hexmaps. If things are adjacent to each other on those hexmaps, you can learn them, done.
  • Incidentially, that makes for nicer looking character sheets too, as I found out even with my mediocre layouting skills
  • and as a result, I regrouped and removed a bunch of skills. Partially because I realised that there was an overlap, partially because I noticed that for some, I never asked for dice rolls anyway. It feels unfair to ask people to spend advancements for things they never use.

As there was a NordCon between the last blogpost and this one, where I met up with lovely people and talked at length at them about the game, I pressed two people with more design chops into service: Wiebke and Julie.

Julie is busy with creating illustrations for explaining rules and adding interesting views of the various bestiary entries.

And Wiebke has created very lovely character sheets for the game, that fully embrace the "medieval utilitarian" look I hope to go for, and also make the hexmaps pretty. Head over to the game page to check them out!

I am tempted to say now that I'm finished, but I'm probably not kidding anyone. There's at least a few more monsters to write about, I might also add to or revise the starting equipment table, and once I find a good and proper editor, I expect a lot of the text to undergo some changes too.

Nonetheless, the moments where playtesters ask me to change things after a session are definitely gone, so I do think that the bones of the game are there and set now.

And those bones... those bones are beautiful. At least to me.